ROLES
Guardian (Balanced)
Standard Damage
Standard Hit Points
Standard Healing Powers
Standard Hold and Root Powers
Standard Resistance to Hold and Root Powers
Energy decays at normal rate
Standard Energy generated when Blocking
Standard Threat generation
1 Balanced Passive slot
Avenger (Offense)
Damage increased by 20%
Bonus Hit Points reduced by 50%
Healing Powers and effects reduced by 20%
Hold and Root Powers reduced by 20%
Resistance to Hold and Root Powers reduced by 20%
Energy decays at 50% normal rate
No Energy generated when Blocking
Standard Threat generation
1 Offensive Passive Slot
Protector (Defense)
Standard Damage
Bonus Hit Points increased by 25%
Standard Healing Powers
Standard Hold and Root Powers
Resistance to Hold and Root Powers increased by 20%.
Energy decays at twice normal rate
Energy generated when Blocking is doubled
Bonus to Threat generation
1 Defensive Passive Slot
Sentinel (Support)
Damage reduced by 20%
Bonus Hit Points reduced by 25%
Healing Powers increased by 20%
Hold and Root Powers increased by 20%
Resistance to Hold and Root Powers increased by 20%.
Energy decays at 50% normal rate
Standard Energy generated when Blocking
Standard Threat generation
1 Support Passive Slot